Immersive technologies, coupled with superior virtual environments, artificial intelligence algorithms, faster processors, and biometrics, are launching a new era in virtual experiences,entertainment and interactive storytelling. At the same time these technologies have the potential for invasive monitoring and control.
What are the present and future artistic strategies that deal with this? Combined with the acceleration of VR/AR and technologies of immersion, how will societies react?
The first chapter of this book ‘re-approaches immersion’ by looking at artistic practices in VR environments, non-linear storytelling in 360-degree video, and brain sensor interfacesused in films and performances.
The second chapter, on ‘technologies of the ecological’, discusses the role of arts in tackling climate change and creating augmentable experiences by combiningdigital with biological. The third chapter, ‘beyond interactivity’, shapes new theories for post-digital practices, while the fourth chapter addresses new economies of virtual experiences and questions artistic values.
The volume also features a review of the exhibition – Virtualities and Realities (Riga, 2017), presenting cutting edge artworks thatexplore complex relations between the ‘virtual’ and ‘real’ in our post-media society, thereby creating new immersive experiences.
Authors and contributors: Chris Salter, Ellen Pearlman, Monika Fleischmann, Wolfgang Strauss, Miguel Almiron, Guillermo Crosetto, Chris Hales, Luis Bracamontes, Oksana Chepelyk, Ludwig Zeller, Martin Rumori, Karen Lancel, Hermen Maat, Frances Brazier, Carlotta Aoun, Yvonne Volkart, Raphael Kim, Stefan Poslad, Raune Frankjaer, Patricia Flanagan, Karolina Żyniewicz, Anna Nacher, Mitch Goodwin, Vytautas Michelkevičius, Pauline O’Connell, Vincenzo Sansone, Ilva Skulte, Normunds Kozlovs, Varvara Guljajeva, Kathryn Blair, Raivo Kelomees, Sandra Álvaro Sánchez, Owen Kelly, Vanessa Sonia Santos, Mohammad Esmeail Bolouri, Maryam Bolouri, Timothy Smith, Elke Reinhuber, Josef Bares, Rose Marie Barrientos, Janina Hoth, Florian Wiencek, Marinos Koutsomichalis, Adnan Hadzi, Rasa Smite, Raitis Smits and Virtualities and Realities Exhibition artists.
AS17: VIRTUALITIES AND REALITIES
Rasa SMITE and Raitis SMITS. Introduction – Virtualities and Realities
Chris SALTER. The Presence Effect: Virtual Reality, Real Virtuality and the Flux of the Self
CHAPTER 1. RE-APPROACHING IMMERSION: ART AND STORYTELLING FOR VR, 360° VIDEO AND BRAIN SENSORS
Ellen PEARLMAN. Approaching Storm: Immersion, Biometrics, AI, Big Data and Surveillance
Monika FLEISCHMANN & Wolfgang STRAUSS. Shades of Virtuality. From Virtual Reality to Mixed Realities – From Being to Becoming
Miguel ALMIRON, Guillermo CROSETTO. Virtual Reality – a Place for Knowledge About Our Being and Empathy?
Chris HALES. Interactive Stories for the Brain: Interaction and Response in Brainwave-Influenced Non-Linear Films
Luis BRACAMONTES. Teleacting the Story: User-Centered Narratives Through Navigaze in 360o Video Oksana CHEPELYK. VR and 360-Degree Video Narratology: Ukrainian Case Study
Ludwig ZELLER and Martin RUMORI. The Institute of Sonic Epistemologies. Life-World Fiction Within Augmented Auditory Space
Karen LANCEL, Hermen MAAT and Frances BRAZIER. Kissing Data: Distributed Haptic Connections through Social Touch
Carlotta AOUN. Digital Mutation, the Web 2.Self and a Hybrid Collective Mesh
CHAPTER 2. TECHNOLOGIES OF THE ECOLOGICAL: AESTHETICS AND POETICS OF AUGMENTABLE EXPERIENCES
Yvonne VOLKART. Does Art Make a Difference? Technologies of the Ecological After the Anthropocene
Raphael KIM and Stefan POSLAD. Augmentable Experiences in Hybrid Biological Digital Games
Raune FRANKJAER and Patricia FLANAGAN. The Technocrafted Posthuman: Introducing Cyborganics
Karolina ŻYNIEWICZ. The Relational Character of Art&Science Practice (Art-Based Research)
Anna NACHER. Techno-Ecological Media Installation Practice as the Strategy of Network
Mitch GOODWIN. The Liquid Electric. Tracing Nature’s Machine Code
Vytautas MICHELKEVIČIUS. Hybrid(...)scapes from Body to Text: Artistic and Curatorial Research Through the Exhibition at the Nida Art Colony Pauline O’CONNELL. The Ecology of Community
CHAPTER 3. BEYOND INTERACTIVITY: TRACKING SPACES OF TRANSFORMATION IN POST-DIGITAL THEORIES AND PRACTICES
Vincenzo SANSONE. The Performing Arts Among Liveness, Divergence and Software Culture
Ilva SKULTE and Normunds KOZLOVS. Hauntological Aspects of Steampunk Philosophy
Varvara GULJAJEVA. Beyond Interactivity. The Unsolved Question of Interactive Art
Kathryn BLAIR. A Research-Creation Practice for Interactive Works
Raivo KELOMEES. From Net Art to Post-Internet Art: The Cyclical Nature of Art Movements
Sandra Álvaro SÁNCHEZ. Artistic Production and Embodied Information. Tracking Spaces of Transformation
Owen KELLY. Who Drives The Car? Vanessa Sonia SANTOS. Investigating Locative Art Through Methodological Bricolage
Mohammad E. BOLOURI and Maryam BOLOURI. The Intelligent Mediation Sphere: A Critical Reflection on Contemporary App Practices
CHAPTER 4. ECONOMIES OF EXPERIENCES: ARTISTIC VALUES, DIGITAL ART ARCHIVES AND CATALOG AESTHETICS
Timothy SMITH. The Emergence of Creativity in Art Foundations Through Expérience
Elke REINHUBER. Face Value – the Artistic Value of Currencies
Josef BARES. Data Portrait Me: The Filter Bubble and Commercial Transactions
Rose Marie BARRIENTOS. The Artist as Economic Agent
Janina HOTH and Florian WIENCEK. Digital Archives as Exhibition Display – from Curatorial Responsibility to Open Communities
Marinos KOUTSOMICHALIS. On Catalogue Æsthetics
Adnan HADZI. After.Video. Displaying Video as Theory and Reference System
CHAPTER 5. VIRTUALITIES AND REALITIES: EXHIBITION REVIEW AND SWAMP RADIO LABORATORY
Jonah BRUCKER-COHEN. Report from the Second Annual Open Fields Conference and Virtualities and Realities, RIXC Art Science Festival Exhibition
VIRTUALITIES AND REALITIES Exhibition Overview (Catalog)
Rasa SMITE and Raitis SMITS. Biotricity – Swamp Radio Laboratory
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